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1. Ganking in Stations: The Elevator Proposal - in Assembly Hall [original thread]
You won't accept any rebuttal. And why do you think you deserve any honest rebuttal? You keep spouting the same old "Eve is a PvP game therefore X feature should reflect that" mantra and if we don't entirely agree with your absolute vision of t...
- by Nora Skuld - at 2011.02.26 19:09:00
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2. [crowdsource] Should Incarna be Compulsory? - in Assembly Hall [original thread]
I guess it won't be compulsory according to this...
- by Nora Skuld - at 2011.02.26 16:46:00
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3. T2 Shuttles should have more CPU and PowerGrid and ... - in Player Features and Ideas Discussion [original thread]
My Buzzard would have a word with you.
- by Nora Skuld - at 2011.02.26 16:16:00
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4. [crowdsource] Should Incarna be Compulsory? - in Assembly Hall [original thread]
Optional. When I dock, I'm not necessarily leaving my ship.
- by Nora Skuld - at 2011.02.26 15:57:00
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5. Ganking in Stations: The Elevator Proposal - in Assembly Hall [original thread]
Originally by: Serra Polaris ... A thousand times this. Also, my main character is not only a godlike pilot able to fly at least a dozen of specialized ships, but also have the equivalent of a lifetime of experience in trading, manufa...
- by Nora Skuld - at 2011.02.26 15:52:00
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6. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Originally by: Daniel Brinnan feed the troll? LOL whatever, I made the thread. You're the one that keeps coming back to a thread to have the last word about a subject that you don't care about! I wanted to get other people's serious ideas ...
- by Nora Skuld - at 2011.02.08 09:35:00
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7. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 I guess we'll agree to disagree on this one, I see no problem with grinding to get more shiny stuff. My goal in eve is to be able to fly and have at least 1 of every ship in the game. The list of ships that I can't...
- by Nora Skuld - at 2011.02.08 09:09:00
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8. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
"Make life so harder for pvp in high sec..." If hi-sec gameplay is no more about hoarding ISK to buy ridiculously expensive and ultimately gimped ships, hi-sec dwellers will have no reasons to cry over the loss of their disposable ships. If the...
- by Nora Skuld - at 2011.02.08 08:32:00
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9. The Arena - in Player Features and Ideas Discussion [original thread]
I've had this idea a while ago but while it could be really great and super fun, we really can't allow tearless PvP in EvE. Really, why do you think people do PvP? To defend their assets? Conquer new territories? Loot precious booty? Fight for th...
- by Nora Skuld - at 2011.02.08 08:10:00
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10. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
I don't think safety is an issue. The problem is high-sec PvE. It encourages people to grind ISK to buy expensive ships that helps them grind faster to make more money to buy more expensive ships to make them grind even faster to make more billio...
- by Nora Skuld - at 2011.02.08 07:35:00
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11. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Originally by: Daniel Brinnan The truth is Earth is being visiting by UFO's and aliens and yadda yadda... You sir, got yourself a perfect score. I am in awe. Seriously. Indeed, you made my day.
- by Nora Skuld - at 2011.02.08 04:50:00
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12. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Originally by: Daniel Brinnan Why is everybody so defensive about the idea of intelligent life, other than humans in the universe? It's entirely possible that billions of other civilizations exist in the universe . What you don't seem...
- by Nora Skuld - at 2011.02.08 00:38:00
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13. 6 changes I'd like to see - in Player Features and Ideas Discussion [original thread]
Your ideas may make the game more fun, but sadly we can't have fun in EvE. War Decs exist so 0.0 Power Blocs can disrupt each others activities in high-sec. An alliance can't wait three months to attack a rival's industrialist alt corps in high-s...
- by Nora Skuld - at 2011.02.06 21:30:00
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14. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Edited by: Nora Skuld on 06/02/2011 19:47:47 For those who doesn't have any idea of the size of the universe... It shows that the existence of other lifeforms are highly probable, but having many space faring civilizations in the same galax...
- by Nora Skuld - at 2011.02.06 19:47:00
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15. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Originally by: Selinate Originally by: Nora Skuld How about "not every sci-fi settings needs to have aliens to be interesting?" depends if it's a pron or not. Yes, yes - a thousand times yes. Originally by: Daniel ...
- by Nora Skuld - at 2011.02.06 19:09:00
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16. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
How about "not every sci-fi settings needs to have aliens to be interesting?"
- by Nora Skuld - at 2011.02.06 18:32:00
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17. high security is NOT secure-stop violence/theft in hi-sec - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's High security means safer, not safe. The reality is that you are indeed safe, 99% of the time. The whole hi-sec experience is misguiding. Hi-sec missionning can lead someone to believe that if his ship can take a w...
- by Nora Skuld - at 2011.02.06 18:14:00
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18. Suicide Ganking T3's With Low Gunnery Skills? - in Warfare & Tactics [original thread]
Originally by: Kitty McKitty Because spending weeks to gank a ship is worthwhile For psychopaths it is.
- by Nora Skuld - at 2011.02.05 20:21:00
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19. Ultimate Warriors: Myrm vs Vagabond - in Warfare & Tactics [original thread]
Originally by: Supercon Who COULD win and under what situations? Vagabond Myrmidon
- by Nora Skuld - at 2011.02.05 20:03:00
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20. Overhaul Caldari ship hulls! - in Assembly Hall [original thread]
Originally by: Bunyip Caldari ships look fugly because that's how they're supposed to work. If you read the backstory, Caldari are more interested in utility than appearance, contrary to their Gallente brethren. There are many other ships...
- by Nora Skuld - at 2011.02.05 15:25:00
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